Project

Soft Bodies

Soft Bodies is a video installation that provides the audience of a performance with a mirror where they can find the freedom to explore movement in a normally impossible way. Turning every movement liquidlike, this experience is the outcome of an exploration on live video manipulation techniques.

 

The result is an installation that lowers the treshold to moving, and one that invites to be explored as a shared experience. Stepping in front of Soft Bodies is like starting a dialogue of movement with your mirror image, where every movement triggers unexpected results in a game of back and forth interaction.

 

Created as an exploration of interactive elements for performances, it is part of an ongoing project series where the opportunities of interactive and connective

 technology are explored in a musical setting. Transparancy and mirror like materiality blend Soft Bodies into any context it is placed into.

 

The project tries to reconsider the present, where freedom of bodily expression is a new reality for everyone. For experienced and novice dancer alike. It turns every observer into a participant, and might help participants discover new moves that they can take with them to future dance events.

 

Visitors have experienced Soft Bodies at DIT Editie #0, Dutch Design Week 2015, and Trip Des Onheils @ Hall of Fame Tilburg, and an updated version is currently being developed.

 

"Regardless of the topic we were discussing (project, modules, other things) you had your thoughts ready and put them forward in an interesting and eloquent way.

 

In short I liked this semester. Your design was interesting and elegantly simple (although its physical form could have been worked out more) while being very engaging. The behaviours you designed are intriguing. Your report is comprehensive and your reflections are good throughout the report."

 

Bart Hengeveld, M12 Coach

Module

Gromorgaan

Gromorgaan is a rolling pin spawned from the poetry of Gerrit Achterberg. In his poem ‘Het meisje en de trom’, Achterberg describes a power struggle between a girl and a found drum. Picking up the drum ensues in a rhythmic back and forth, the drum putting her almost in a hypnotic state.

 

Investigating how poetry can open roads to new designs, groups of students explored different poems and distilled from them the material qualities, interactions and meanings. The resulting mix can then be applied to an existing product, redesigning it in the spirit of the poem.

 

For Gromorgaan, the interactions in the poem were distilled into worth-maps (Cockton, 2008) and then reapplied to a rolling pin. The poem serves as a scenario for use for the rolling pin, and is communicated through a short movie.

 

Gromorgaan is a group project of students Anne Spaa, Tom van het Westeinde, and Nicky Liebregts

"You have showed a very good description of the process, this is what I meant by showing a good process overview. It was clear that this was a methodological approach. It is something that someone else could use when going through a similar process. It was very clear and structurally presented.

 

 I think that with your effort and your collaboration we now have a clear methodology. You have showed us that it is not just about how to be inspired about poetry and by doing that you gave us an opportunity to fine tune the methodology and the design process"

 

Ward van der Houwen & Patrizia Marti

Module Lecturers

Module

Let's Talk

Let’s Talk is an interactive experience, developed together with students of Jiangnan University in Wuxi China, that explores miscommunication between children and parents.

 

Societal and economical developments trickle down to families’ norms and values, from culture to culture. Relationships within the family change with our relationship to what is important in our everyday lives. In some countries, rapid developments have caused a gap between the values of different generations within families: miscommunication and misunderstanding fill the gap and create different perspectives for parents and children.

 

The students in the team experience pressure from their parents to perform and excel in academics. On the rare occassion where students do see their families after taking the long travel home, school is the only thing on the mind of their mother and father. The students feel little room to express themselves emotionally.

 

Inside of the tunnel shaped installation, visitors can take on both the role of the dominant parent and the submissive child, where manipulated sounds and triggered lights set the stage for a heavily imbalanced conversation. Let’s Talk?pp

 I especially like the part about your reflection about how you experienced the drama as a starting point for design, and also how well you empathise with the Chinese students ("must feel caged inside their own ability of expressing themselves in English") and your team's general communication.

 

From the outside it felt that your team was really in sync in terms of feeling and project. This enriched your process and understanding of other cultures. It seems that you and your group benefitted a lot from the explicitly open structure of the module, and could go through all design process phases during the two weeks.

 

Mathias Funk

Module Lecturer

Project

Once Upon a Space

Project

Human beings are full of biometric data: heartbeats, fingerprints, DNA, scent patterns; we all share the same building blocks, yet each of us carries our own unique sets of data. How recognisable are you by the loops in your fingerprint? Could you tell your friends apart by the dips in their heartbeat?

 

Once Upon A Space is a research project into growing spaces, where a cocoonlike chamber is made out of the heartbeats of its visitors. It allows visitors to project their heartbeat on its walls, and offers a range of materials to have the visitor craft their heartbeat on the walls. The sound of the heartbeats is played through a speaker in the central bench.

 

The different types of materials invite for exploration through touch; following the lines takes the explorer on a journey along those who came before them. Without the key to who the heartbeat belongs to, its unique and personal nature but hidden owner caused engagement and curiosity. Why do some choose a metal heartbeat? Why are these two lines connected? Was this person stressed and is that why they have these peaks?

 I especially like the part about your reflection about how you experienced the drama as a starting point for design, and also how well you empathise with the Chinese students ("must feel caged inside their own ability of expressing themselves in English") and your team's general communication.

 

From the outside it felt that your team was really in sync in terms of feeling and project. This enriched your process and understanding of other cultures. It seems that you and your group benefitted a lot from the explicitly open structure of the module, and could go through all design process phases during the two weeks.

 

Mathias Funk

Module Lecturer

Project

Phyxels: An Urban Screen

Project

With the rise of online media as a second home for many, a place no longer exists only in the physical world, but also in the digital. In Phyxel the space in between these two worlds is explored, bridging both realities.

 

Phyxel serves as a skin for cultural venues; it exists as the barrier between the outside and the inside, displaying the buildings digital activity on the physical facade.

 

It exists to inform passerby’s at distance about the activities that are going on inside, but the patterns and movement of Phyxel might also attract those who walk by to explore what is going on inside.

 

The static building loses its rigid shape and embraces its dynamic digital nature: not by showing advertisement through marketing, but by getting its information from social media channels. Mimicking websites like IMDB.com, it crowdsources the relevant information to display.

 

The display system consists of a returning moving element, dubbed Phyxel, which through a linear movement can reflect either light or shadow, creating an array of physical pixels that can be used to display information

 

This project was my Final Bachelor Project, and granted the Excellent verdict.